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These 3D objects are created by a 3D program. Together with the image files, they make up the objects visible in Omsi. These 3D objects are the objects that are then displayed in the game. 3D object filesĮach bus consists of 3D objects. However, these are not located in a bus folder, but are set centrally in the Omsi folder under Fonts.
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The display name of the busses in Omsi (vehicle selection) has nothing to do with the names of the respective vehicle subfolder and may therefore differ.įurthermore, fonts are required for the character sets used in or on the bus, such as license plate fonts, display fonts or similar. The subfolders contained in this folder are, besides the central folder for announcements (Announcements for audio files) and the central folder for sign textures (Announcements for texture files), the vehicles for AI traffic (cars, trucks, trams, trains) and the buses that are drivable for the player. Starting from the main folder of Omsi, all vehicles are located in the subfolder "Vehicles". These different types of files are located in different subfolders, which is only used for overview. This also applies to all other objects, although sometimes not so extensive. This includes buses, trams, trains and the vehicles of individual traffic. Together they make up the objects visible in Omsi. General principlesīasically all objects in Omsi consist of several files. For pure AI vehicles, which should not be controlled by the player, the scope is very limited and only refers to the essentials. Please also refer to the section: File Formats in OMSI. In this tutorial we will discuss what files are necessary and what these files are used for. The different files are necessary because they have different tasks.
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This is about which files are related to a vehicle and what the individual files are for.Ī bus in Omsi consists of several files. Vehicles in Omsi - folder structure and file overviews.